I’ve decided to migrate my site and blog to github pages for now. I’ll be reposting all of my old content soon along with some new stuff so keep an eye out.
Well, I’ve decieded to get back into messing around in L4D2 with a few friends of mine, and we’ve decided to do as much stuff as we can on it just for laughs. One of the first things I started looking into was getting the weapon accuracy as good as possible. This meant dealing with both recoil and spread. I’m assuming you have already got a hook in place for one of the createmove functions and have previous experience with source engine games.
Last year a few friends I play games with introduced me to the supreme commander series. At first I was a little skeptical of it but after a few hours of playing it started to remind me of the good old days jamming on Command & Conquer. If you haven’t heard of it, Supreme Commander 2 (or SupCom2) is a RTS game where you build an army and try to take out other players. Compared to other games of the genre it’s very fast paced and has a few unique features.After tinkering with the game for a bit, I became interested in how the was implemented under the hood.